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查看: 2833|回复: 9

一波翻译难题,求助

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发表于 2015-2-2 11:59:34 | 显示全部楼层 |阅读模式
汉化长段落我不擅长,求助大伙帮忙翻译翻译。




下面这段是一个物品的描述。
A cursed sword found by a wandering Wildkin is now sold to whoever is brave enough to wield it

以下几个是英雄的描述不求一下翻完,能搞几个是几个。


===============
Forgotten One
Role: Carry
Off-Roles: None
Difficulty: Very Easy
Played As: Solo
Description:
Forgotten Ones can choose 3 different ways to carry the game: A bloodmage, which uses their own health as a resource to deal unbelievable damage from far. A soulreaper, which has huge melee lifesteal and burst damage, and is extremely hard to kill. Or, an executioner, who is a stealthy assassin that can preform powerful ganks on the ancient with their very high melee damage. Whatever role you may pick, the Forgotten one is extremely strong with a lot of money and can take down the ancient quickly.




==================================
Aethyr Warp
Role: Hunter
Off-Roles: Baser
Difficulty: Very Hard
Played As: Defense or Offense
Description:
Aethyr Warp is a very intermediate race that can be extremely punishing if mistakes are made. Aethyr Warps will instantly move to your next cursor location every 30 seconds. This can be helpful, or damaging. If caught out of position, Aethyr Warps are THE MOST vulnerable race in the game, leading with 250 health, no escapes, and extremely slow movement speed. Not only is this race vulnerable without it's instant teleport, but this race will provide the ancient with much experience and gold if your workers and sustainers are not properly hidden. However, despite it's weaknesses, the Aethyr Warp has one of the most powerful militaries in the game. Vampiric Wyrms - though expensive - are absolutely devastating. The Aethyr Warp requires a lot of resource pool, for an expensive, but powerful army or base.



===============================================
Furbolg
Role: Support
Off-Roles: Hunter, Carry
Difficulty: Hard
Played As: Solo
Description:
Furbolgs are one of the most helpful and needed supports you can have in a game. This very basic race can choose between being a warrior (A tanky and disruptive nightmare for the ancient), or a shaman (A healer and heavy nuke hitter). Furbolgs have a very high lumber gain rate, which they can easily pool to their teammates and still have plenty left over. This race also has multiple upgrades to help them destroy the ancient


======================================
Goblin
Role: Hunter
Off-Roles: None
Difficulty: Hard
Played As: Offense
Description:
A lightweight version of the Magmide, Goblins have an easier time in the early game with a speed boost and heavier lumber gain. Goblins can easily pool their team lumber to get them started, and rush beta mechs to keep the ancient busy. This race also has zeppelins to help your team get across the map without the risk of being caught. Goblins require some gold pool, however, but can have a very powerful army similar to magmide's.


===============================================
Kobold
Role: Carry
Off-Roles: Hunter, Support
Difficulty: Medium
Played As: Solo
Description:
Kobolds have multiple upgrades that range from increasing gold income, to a deadly poisonous aura, to a global blink with a large cooldown. Kobolds are very necessary due to their high assistance for their team. They require a lot of help from basers in order to keep their expensive buildings safe, however.


===============================================
Ghoul
Role: Hunter
Off-Roles: Baser
Difficulty: Easy
Played As: Defense or Offense
Description:
Ghouls are your basic race, able to create a strong and viable army to take the ancient in the mid game. Ghouls have plenty of upgrades to make their base & army strong. Has a very good escape, which makes these guys hard to catch. Very little pool required to be powerful, but can be shut down if hunted down by the ancient vigorously.


=========================================
Kraken
Role: Baser
Off-Roles: None
Difficulty: Very Easy
Played As: Defense
Description:
Krakens are an easy and simple race. Very similar to the humans, they have a strong blink and a calm early game. Can rush a base very fast to keep your allies safe. Requires a lot of gold pool to sustain later in the game.





=========================================================
Ogre
Role: Baser
Off-Roles: Hunter
Difficulty: Very Hard
Played As: Defense or Offense
Description:
Ogres are a very rough race to play in the early game. With no escapes, but similar worker styles as other basers, the ogre can be extremely difficult early game. Ogres also require a lot of gold and lumber pool. However, this race is very powerful later on in the game with one of the strongest armies in the game, and sturdiest bases around.


======================================
Wisp
Role: Support
Off-Roles: Baser
Difficulty: Medium
Played As: Defense
Description:
The Wisp is the most helpful fellow out there. Wisps are able to create bases and harvest massive amounts of lumber to pool over to their team and have a lot left over. Wisp bases are extremely sturdy and have multiple upgrades for a hero that you may get later on in the game, to assist your military races. With your upgrading centers also being aura placers, there should be a lot of room left after you have created your base, for your allies to construct important buildings in.



==================================================
Wildkin
Role: Carry
Off-Roles: Hunter
Difficulty: Medium
Played As: Solo, Offense
Description:
Wildkins have extremely high damage later on in the game. They most likely have the most burst out of any other race with the correct items and upgrades. Since Wildkins scale with mana, the more they upgrade, the higher their damage becomes. Wildkins can also cast from a range, which makes them a safe carry. Wildkins can also choose to become a military race, building an army to hunt down the ancient on their own. With enough resources, the Wildkin becomes a very formidable race and a huge threat to the ancient.







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发表于 2015-2-2 21:40:43 | 显示全部楼层

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本帖最后由 wowokangli 于 2015-2-2 22:03 编辑

A cursed sword found by a wandering Wildkin is now sold to whoever is brave enough to wield it

卖给能够驾驭它的人,一把从冒失的迅猛兽那里得到的被诅咒的剑. (不要在意我的渣英文水平)

下面是口胡翻译一段试试
============
Forgotten One
Role: Carry
Off-Roles: None
Difficulty: .....

遗忘者
主职业:输出
副职业:无
上手难度:非常容易
游戏定位:单挑(单体攻击)
(人物)描述:
遗忘者可以选择3种不同身份的游戏:血鸦,利用他们的生命作为媒介对远处的造成不可思议的伤害.死神,近战拥有高吸血和高爆发伤害的能力,很难被杀死.或者忍者,扮演着拥有非常高的近战伤害的强大偷袭者(刺客) 在the ancient.无论你选择哪一种角色,遗忘者都是一个极其强大而耗钱的和能够快速拿下the ancient的角色.    (PS:目测the ancient是地图名)



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发表于 2015-2-2 21:46:00 | 显示全部楼层
wowokangli 发表于 2015-2-2 21:40
A cursed sword found by a wandering Wildkin is now sold to whoever is brave enough to wield it

卖 ...

感觉是战锤400 中古世纪的
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 楼主| 发表于 2015-2-3 08:33:08 | 显示全部楼层
wowokangli 发表于 2015-2-2 21:46
感觉是战锤400 中古世纪的

谢谢,感谢提供的参考。

是这张图
http://www.hanhuamap.com/thread-156-1-1.html
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汉化达人优秀版主论坛元老

发表于 2015-2-4 12:56:12 | 显示全部楼层

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本帖最后由 Mushoom 于 2015-2-4 23:32 编辑

解说:
The Ancient ( 大概就是巨魔与精灵的巨魔一样。 ) - 古老 ( 类,长老 ) : 其他译名 :太古者 - 早先。

总之,根据自己的方式修改吧。

==================================
A cursed sword found by a wandering Wildkin is now sold to whoever is brave enough to wield it一把被徘徊的鸟兽人发现的诅咒的剑,被卖在敢买的人手里。

==================================

忘却者
职责: 运输
副职: 无
难易度: 非常容易
玩法: 独立
描述:
忘却者可选三条不同的方式运输游戏:血法师,他们以自身的健康为本从而发挥出无法置信的伤害。 猎魂师,他们有高度的近战取命与爆发伤害且难以被杀害。或作为一名执行者,他们是无息的暗杀者,能发挥出对古老强力的袭击与高强的近战伤害。 不论择何,忘却者都是相当地强,有着许多的金钱,可以迅速地将古老拿下.



==================================
艾泽跃人
职责: 猎人
副职: 建筑工
难易度: 非常困难
玩法: 防守与进攻
描述:
艾泽瓦普是箱单介于仲伯之间的种族,一次犯错情况说不定就会变得深刻。艾泽瓦普每隔30秒会移动到鼠标位置的地方,灵活使用有益,相反甚至损及自身。如果因此而离开了必须的位置,艾泽跃人会是游戏中最受伤害的一个。艾泽跃人只有250生命值,没有其他任何逃脱方式,还有极慢的移动速度。此种族不仅是因没有即时传送而脆弱,而若是工人与维修师没有被正确地隐藏,则会反为古老提供大量的经验与金币。身虽负有许多弱点,艾尔跃人仍有最强士兵的一种。吸血龙,虽然价格昂贵,相对地也有同等的绝对破坏力。艾泽跃人需要大量的资源帮助,以购买高价且优良的军队与基地.


===============================================
兽人
职责: 帮手
副职: 猎人,运输
难易度: 困难
玩法: 独立
描述:
兽人是游戏中最被需要的帮手之一. 此基础非常的种族可作为战士(  厚重且带有分裂的他是古老的梦魇 ),与萨满 ( 具有强力攻击的医生 )。 兽人有高速的木材获得量,总是轻松地在给予队友资源帮助后的同时仍有余留。此种族也有许多升级以成为消灭古老的助力。

======================================
哥布林
职责: 猎人
副职: 无
难易度: 困难
玩法: 防守
描述:
马格迈德的轻量版。哥布林在前期的速度增幅与重量级的木材获得量,使之可较为轻松地过活。哥布林能容易地给予队伍木材以帮助发展,同时冲刺升级以保持古老繁忙。此种族特有的飞空艇使队伍能跨越地图而无风险。哥布林需要一些金钱上的帮助,有着类似马格迈德般强大非常的兵马。

===============================================
妖精
职责: 运输
副职: 猎人,帮手
难易度: 普通
玩法: 独立
描述:
妖精有如增加金钱收入,致命的毒气光环与带有长时间冷却的全图闪烁等广域的多项升级。妖精的地位很重,基于他们能对队伍进行的高度辅佐。他们需要从建筑工手里获得许多帮助,以保持昂贵的建筑安全无损。

===============================================
食尸鬼
职责: 猎人
副职: 建筑工
难易度: 容易
玩法: 防守与进攻
描述:
食尸鬼是基础种族之一,能在中期便制造出强而有力的军队拿下古老。食尸鬼丰富的升级使之基地与军队强壮。食尸鬼有非常好的逃脱方式,使追捕者都望尘莫及。仅需要一些帮助便可得以壮大,但如果被古老强烈地重点打击则可能就会被立刻击败.

=========================================
海魔
职责: 建筑工
副职: 无
难易度: 非常容易
玩法: 防守
描述:
海魔是既容易也简单的种族。与人类非常相似的是,他们在游戏初期有着强力的闪烁与宁静。能以极快的速度冲到基地以保证队友的安全。在游戏后期需要大量的金钱帮助以维持自身。




=========================================================
食人鬼
职责: 建筑工
副职: 猎人
难易度: 非常困难
玩法: 防守与进攻
描述:
食人鬼在游戏初期的玩法非常粗犷,但与其他建筑工有着一样风格。在游戏初期的食人鬼难以生存,同时还需要大量的金钱与木材帮助。不论如何,此种族在游戏的后期非常强大,有着游戏最强士兵的一种与最顽固的基地。

======================================
细语人
职责: 帮手
副职: 建筑工
难易度: 普通
玩法: 防守
描述:
细语人是最具帮助的同伴,能制造基地与收获大量的木材,在将之送于队友之后而仍有余留。细语人有极坚固的基地,与在游戏后期对英雄的多项升级协助军队的行进。通过你的升级中心也是光环配布机的建筑,在你的建造了基地之后,其中仍会有许多余地可为队友提供重要建筑的位置。


==================================================
鸟兽人
职责: 运输
副职: 猎人
难易度: 普通
玩法: 独立,防守
描述:
鸟兽人在游戏的后期有极强的伤害能力。他们在有正确的道具与升级的情况下,能造成比其他任何种族都要强力的攻击。鸟兽人的能力与魔法值关系,所以升的等级越是高,伤害就越是高强。鸟兽人可于远处施法以作为一名安全的运输。鸟兽人也可选择成为一个军队种族,构造军队猎杀古老。足够的资源可使鸟兽人成为最值得畏惧的种族与古老的心腹大患。






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发表于 2015-2-4 15:20:19 | 显示全部楼层

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Aethyr经
角色: 猎人
Off-Roles: 不纯正的
困难: 非常困难的
玩: 防御或进攻
描述:
Aethyr变形是一个非常中间竞赛,可以极其惩罚如果错误。 Aethyr扭曲会立即转移到你的下一个光标位置每30秒。 这可以帮助或损害。 如果发现位置,Aethyr扭曲是最脆弱的竞赛游戏,主要与250年健康、没有逃,极其缓慢的移动速度。 这不仅是种族没有它脆弱的即时传送,但这场比赛将为古代提供经验和黄金如果你的工人和支撑的不适当的隐藏。 然而,尽管它的弱点,Aethyr经已在游戏中最强大的军队之一。 吸血鬼妖蛆——尽管昂贵——绝对是毁灭性的。 Aethyr变形需要大量的资源池,一个昂贵的,但强大的军队和基地。


= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Furbolg
角色: 支持
Off-Roles: 猎人,携带
困难: 硬
玩: 独奏
描述:
铁是最有用的,需要支持你可以在游戏中。 这个非常基本的种族可以选择成为一个战士(古代tanky和破坏性的噩梦),或一个萨满(治疗师和重核打击)。 铁木材收获率非常高,他们可以很容易地池的队友,还有很多遗留。 这场比赛也有多个升级,帮助他们摧毁古老的


浏览器翻译的你看看怎么样

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凌乱了。  发表于 2015-2-4 19:54
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发表于 2015-2-5 19:43:59 | 显示全部楼层
啊。你不会没发现吧。
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 楼主| 发表于 2015-2-5 20:11:16 | 显示全部楼层
Mushoom 发表于 2015-2-5 19:43
啊。你不会没发现吧。

这个看到了。辛苦你了。

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啊啊。不客气。怕误了你的时间。  发表于 2015-2-5 20:18
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