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汉化长段落我不擅长,求助大伙帮忙翻译翻译。
下面这段是一个物品的描述。
A cursed sword found by a wandering Wildkin is now sold to whoever is brave enough to wield it
以下几个是英雄的描述不求一下翻完,能搞几个是几个。
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Forgotten One
Role: Carry
Off-Roles: None
Difficulty: Very Easy
Played As: Solo
Description:
Forgotten Ones can choose 3 different ways to carry the game: A bloodmage, which uses their own health as a resource to deal unbelievable damage from far. A soulreaper, which has huge melee lifesteal and burst damage, and is extremely hard to kill. Or, an executioner, who is a stealthy assassin that can preform powerful ganks on the ancient with their very high melee damage. Whatever role you may pick, the Forgotten one is extremely strong with a lot of money and can take down the ancient quickly.
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Aethyr Warp
Role: Hunter
Off-Roles: Baser
Difficulty: Very Hard
Played As: Defense or Offense
Description:
Aethyr Warp is a very intermediate race that can be extremely punishing if mistakes are made. Aethyr Warps will instantly move to your next cursor location every 30 seconds. This can be helpful, or damaging. If caught out of position, Aethyr Warps are THE MOST vulnerable race in the game, leading with 250 health, no escapes, and extremely slow movement speed. Not only is this race vulnerable without it's instant teleport, but this race will provide the ancient with much experience and gold if your workers and sustainers are not properly hidden. However, despite it's weaknesses, the Aethyr Warp has one of the most powerful militaries in the game. Vampiric Wyrms - though expensive - are absolutely devastating. The Aethyr Warp requires a lot of resource pool, for an expensive, but powerful army or base.
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Furbolg
Role: Support
Off-Roles: Hunter, Carry
Difficulty: Hard
Played As: Solo
Description:
Furbolgs are one of the most helpful and needed supports you can have in a game. This very basic race can choose between being a warrior (A tanky and disruptive nightmare for the ancient), or a shaman (A healer and heavy nuke hitter). Furbolgs have a very high lumber gain rate, which they can easily pool to their teammates and still have plenty left over. This race also has multiple upgrades to help them destroy the ancient
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Goblin
Role: Hunter
Off-Roles: None
Difficulty: Hard
Played As: Offense
Description:
A lightweight version of the Magmide, Goblins have an easier time in the early game with a speed boost and heavier lumber gain. Goblins can easily pool their team lumber to get them started, and rush beta mechs to keep the ancient busy. This race also has zeppelins to help your team get across the map without the risk of being caught. Goblins require some gold pool, however, but can have a very powerful army similar to magmide's.
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Kobold
Role: Carry
Off-Roles: Hunter, Support
Difficulty: Medium
Played As: Solo
Description:
Kobolds have multiple upgrades that range from increasing gold income, to a deadly poisonous aura, to a global blink with a large cooldown. Kobolds are very necessary due to their high assistance for their team. They require a lot of help from basers in order to keep their expensive buildings safe, however.
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Ghoul
Role: Hunter
Off-Roles: Baser
Difficulty: Easy
Played As: Defense or Offense
Description:
Ghouls are your basic race, able to create a strong and viable army to take the ancient in the mid game. Ghouls have plenty of upgrades to make their base & army strong. Has a very good escape, which makes these guys hard to catch. Very little pool required to be powerful, but can be shut down if hunted down by the ancient vigorously.
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Kraken
Role: Baser
Off-Roles: None
Difficulty: Very Easy
Played As: Defense
Description:
Krakens are an easy and simple race. Very similar to the humans, they have a strong blink and a calm early game. Can rush a base very fast to keep your allies safe. Requires a lot of gold pool to sustain later in the game.
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Ogre
Role: Baser
Off-Roles: Hunter
Difficulty: Very Hard
Played As: Defense or Offense
Description:
Ogres are a very rough race to play in the early game. With no escapes, but similar worker styles as other basers, the ogre can be extremely difficult early game. Ogres also require a lot of gold and lumber pool. However, this race is very powerful later on in the game with one of the strongest armies in the game, and sturdiest bases around.
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Wisp
Role: Support
Off-Roles: Baser
Difficulty: Medium
Played As: Defense
Description:
The Wisp is the most helpful fellow out there. Wisps are able to create bases and harvest massive amounts of lumber to pool over to their team and have a lot left over. Wisp bases are extremely sturdy and have multiple upgrades for a hero that you may get later on in the game, to assist your military races. With your upgrading centers also being aura placers, there should be a lot of room left after you have created your base, for your allies to construct important buildings in.
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Wildkin
Role: Carry
Off-Roles: Hunter
Difficulty: Medium
Played As: Solo, Offense
Description:
Wildkins have extremely high damage later on in the game. They most likely have the most burst out of any other race with the correct items and upgrades. Since Wildkins scale with mana, the more they upgrade, the higher their damage becomes. Wildkins can also cast from a range, which makes them a safe carry. Wildkins can also choose to become a military race, building an army to hunt down the ancient on their own. With enough resources, the Wildkin becomes a very formidable race and a huge threat to the ancient.
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